Nagare Negishi

Software Engineer

About Me

Software Engineer with strong foundations in system design and architecture. BSc Computer Science graduate (2025) from Victoria University of Wellington, experienced in developing complex systems through both academic and game development projects.

Tutor for AI, Data Structures & Systems Programming at Victoria University of Wellington (2025).

Technical Skills

Languages

  • Java
  • C/C++
  • JavaScript
  • Python (Prior Experience)
  • GDScript ("Python-like" language)

Tools & Technologies

  • Maven
  • JUnit, JaCoCo
  • Git, CI/CD
  • SQL (PostgreSQL, Supabase, JDBC)
  • Unreal Engine 5, Godot
  • Figma, UML

Featured Projects

Coffee Finder

JavaScript SQL API Integration

Location-based web application featuring interactive maps, geolocation services, and custom SQL functions for distance calculations

Larry Croft's Adventures

Java OOP Software Design

Object-oriented game development with focus on software engineering principles

ChopChopServe

Godot Multiplayer Networking Architecture

Competitive multiplayer cooking game featuring real-time network synchronization

Goblins' Fury

Godot Architecture

Tower defense with dynamic difficulty system and modular architecture

Bar'acuda

Godot Game Jam

Interactive service management simulation (48hr Game Jam)

1 Fuji 2 Hawk 3 Nasubi

Unreal Engine Game Jam

Top-down competitive collector with AI-controlled entities (48hr Game Jam)

7 Korobi 8 Oki

Unreal Engine Game Jam

Platformer with memory-based progression (48hr Game Jam)

Contact